大家都知道Web2.0以来,应用程序的实现使用了大量Ajax,而Loading的小图标也有很多,甚至还有专门提供Loading图片的网站,所以我就想能不能让HTML5一并解决这个以前用gif文件才能解决的问题。出乎我意料的是,实现的过程非常简单,只用了不到一小时的时间我就用HTML5实验出了两个Loading效果,而且这样做出来的Loading图标是可定制的,既可以定制颜色,也可以定制大小等属性。
第一个带着小尾巴转动的loading图标画图的思路是,首先画一个圆,然后在圆的边上按顺序画大小逐渐减小的小圆点,在每次刷新画布时改变这一系列的小圆点在大圆边上的位置。
这里是案例的演示代码:
- <!doctype html>
- <html>
- <head>
- <meta http-equiv="content-type" content="GBK"/>
- <title>loading</title>
- <script type="text/javascript">
- function loading(canvas,options){
- this.canvas = canvas;
- if(options){
- this.radius = options.radius||12;
- this.circleLineWidth = options.circleLineWidth||4;
- this.circleColor = options.circleColor||'lightgray';
- this.dotColor = options.dotColor||'gray';
- }else{
- this.radius = 12;
- this.circelLineWidth = 4;
- this.circleColor = 'lightgray';
- this.dotColor = 'gray';
- }
- }
- loading.prototype = {
- show:function (){
- var canvas = this.canvas;
- if(!canvas.getContext)return;
- if(canvas.__loading)return;
- canvas.__loading = this;
- var ctx = canvas.getContext('2d');
- var radius = this.radius;
- var rotators = [{angle:0,radius:1.5},{angle:3/radius,radius:2},{angle:7/radius,radius:2.5},{angle:12/radius,radius:3}];
- var me = this;
- canvas.loadingInterval = setInterval(function(){
- ctx.clearRect(0,0,canvas.width,canvas.height);
- var lineWidth = me.circleLineWidth;
- var center = {x:canvas.width/2 - radius,y:canvas.height/2-radius};
- ctx.beginPath();
- ctx.lineWidth = lineWidth;
- ctx.strokeStyle = me.circleColor;
- ctx.arc(center.x,center.y,radius,0,Math.PI*2);
- ctx.closePath();
- ctx.stroke();
- for(var i=0;i<rotators.length;i++){
- var rotatorAngle = rotators[i].currentAngle||rotators[i].angle;
- //在圆圈上面画小圆
- var rotatorCenter = {x:center.x-(radius)*Math.cos(rotatorAngle) ,y:center.y-(radius)*Math.sin(rotatorAngle)};
- var rotatorRadius = rotators[i].radius;
- ctx.beginPath();
- ctx.fillStyle = me.dotColor;
- ctx.arc(rotatorCenter.x,rotatorCenter.y,rotatorRadius,0,Math.PI*2);
- ctx.closePath();
- ctx.fill();
- rotators[i].currentAngle = rotatorAngle+4/radius;
- }
- },50);
- },
- hide:function(){
- var canvas = this.canvas;
- canvas.__loading = false;
- if(canvas.loadingInterval){
- window.clearInterval(canvas.loadingInterval);
- }
- var ctx = canvas.getContext('2d');
- if(ctx)ctx.clearRect(0,0,canvas.width,canvas.height);
- }
- };
- </script>
- </head>
- <body>
- <canvas id="canvas" width="300" height="100" style="border:1px solid #69c"></canvas>
- <p>
- <input type="button" onclick="loadingObj.hide()" value="HideLoading"/>
- <input type="button" onclick="loadingObj.show()" value="showLoading"/>
- </style>
- <p>
- <script>
- var loadingObj = new loading(document.getElementById('canvas'),{radius:8,circleLineWidth:3});
- loadingObj.show();
- </script>
- </body>
- </html>
演示地址:http://f200-8.bbs.hexun.com/e/111219/loading.htm
第二个较为简单,在一个圆环上有一个相同圆心相同半径的圆弧在不停的转动。画图的步骤是首先画一个圆环,然后画一个不同颜色相同圆心半径的圆弧,在每次刷新画布时改变圆弧的起始角度。
这里是案例的演示代码:
- <!doctype html>
- <html>
- <head>
- <meta http-equiv="content-type" content="text/html;charset=gbk"/>
- <title>loading</title>
- <script>
- /*
- html5 loading 控件
- 作者:玉开 博客:http://www.cnblogs.com/yukaizhao/
- 发布或使用此控件,请保留作者声明
- */
- function loading(canvas,options){
- this.canvas = canvas;
- if(options){
- this.radius = options.radius||12;
- this.circleLineWidth = options.circleLineWidth||4;
- this.circleColor = options.circleColor||'lightgray';
- this.moveArcColor = options.moveArcColor||'gray';
- }else{
- this.radius = 12;
- this.circelLineWidth = 4;
- this.circleColor = 'lightgray';
- this.moveArcColor = 'gray';
- }
- }
- loading.prototype = {
- show:function (){
- var canvas = this.canvas;
- if(!canvas.getContext)return;
- if(canvas.__loading)return;
- canvas.__loading = this;
- var ctx = canvas.getContext('2d');
- var radius = this.radius;
- var me = this;
- var rotatorAngle = Math.PI*1.5;
- var step = Math.PI/6;
- canvas.loadingInterval = setInterval(function(){
- ctx.clearRect(0,0,canvas.width,canvas.height);
- var lineWidth = me.circleLineWidth;
- var center = {x:canvas.width/2 - radius,y:canvas.height/2-radius};
- ctx.beginPath();
- ctx.lineWidth = lineWidth;
- ctx.strokeStyle = me.circleColor;
- ctx.arc(center.x,center.y,radius,0,Math.PI*2);
- ctx.closePath();
- ctx.stroke();
- //在圆圈上面画小圆
- ctx.beginPath();
- ctx.strokeStyle = me.moveArcColor;
- ctx.arc(center.x,center.y,radius,rotatorAngle,rotatorAngle+Math.PI*.45);
- ctx.stroke();
- rotatorAngle+=step;
- },50);
- },
- hide:function(){
- var canvas = this.canvas;
- canvas.__loading = false;
- if(canvas.loadingInterval){
- window.clearInterval(canvas.loadingInterval);
- }
- var ctx = canvas.getContext('2d');
- if(ctx)ctx.clearRect(0,0,canvas.width,canvas.height);
- }
- };
- </script>
- </head>
- <body>
- <canvas id="canvas" width="300" height="100" style="border:1px solid #69c">您的浏览器不支持html5哟</canvas>
- <p>
- <input type="button" onclick="loadingObj.hide()" value="HideLoading"/>
- <input type="button" onclick="loadingObj.show()" value="showLoading"/>
- </p>
- <script>
- var loadingObj = new loading(document.getElementById('canvas'),{radius:8,circleLineWidth:3});
- loadingObj.show();
- </script>
- </body>
- </html>
演示地址:http://f200-8.bbs.hexun.com/e/111219/loading2.htm
目前从移动设备对HTML5的支持来看,HTML5将来必定大有可为。
天下大势,合久必分,分久必和。PC开发时Web应用在很大程度上统一了客户端程序;而现在移动开发使用不同的系统不同的语言,将来大多数应用必然会统一到一种语言,这种语言必然是html5加Javascript。
注意:由于目前支持HTML5的浏览器还不是很多,请各位在查看演示案例的时候使用Firefox10或者Oprea11等高版本浏览器。
本文转自我爱猫猫技术博客
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